PORTFOLIO
A SELECTION OF PROJECTS AND FORMATIVE EXPERIMENTS

Marcolin Competition: Inclusive Eyewear Prototype for Neurodivergent users
I worked in an interdisciplinary team with architecture, design, and medical students to develop SILENZIO, an innovative eyewear prototype designed for neurodivergent users, including individuals on the autism spectrum. Our winning project led to the creation of a high-tech prototype and an internship opportunity with Marcolin to further advance the concept.

Prospective Thesis Project (work in progress)
Prospective is a thesis project that uses 3D digital filmmaking to build a fully immersive sci-fi environment, developed in Blender, ZBrush, Houdini and AI. Rather than telling a full narrative, the project presents a cinematic short movie that showcases the emotional tone, world-building, character design, and visual identity of a larger fictional universe. The work focuses on atmosphere, lighting, and environmental storytelling, using advanced modeling, texturing, and animation workflows to create a high-impact visual experience.

The Sanctuary of the Cicadas — Horror Game Design Project
This game design project, developed in collaboration with my classmates, consists of an original horror video game created in Unity and supported by 3D assets modeled in Blender. Titled The Sanctuary of the Cicadas, the project also includes a cinematic short film produced to promote the game’s atmosphere and narrative. Together, the game and the film showcase our teamwork, creative direction, and technical skills across gameplay design, world-building, and visual storytelling.

Italian Pavilion, Venice Architecture Biennale (Genoma: Spandrel)
Contributed to the innovative Genoma: Spandrel installation for the Italian Pavilion at the Venice Architecture Biennale, focusing on advanced 3D-printed prototyping and design development. The project explored architectural exaptation through biologically inspired systems, combining seed-bank biospheres, aeroponics, and enzymatic plastic digestion... resulting in a highly experimental and conceptually unique pavilion piece.

Everything Is Not In The Right Place
“Everything Is Not in the Right Place” is a short film I created during my first semester in Time and Motion, inspired by the emotional depth of the Radiohead song. The project explores depression and the struggle to find hope by pursuing one’s own dreams. Entirely produced by me, from scriptwriting, directing, camera operation, sound recording, and visual effects to editing and color grading, the film blends multiple techniques to reflect the fragmented yet transformative nature of the story. My classmates participated as actors, but every creative and technical aspect of the production was developed and executed by me, making it a deeply personal and formative project.

Homage to Tatsuki Fujimoto: The 4 Seasons as Devils Reimagined in 3D
“Sunrise” is a project I created for my Procedural Shader class, using Blender Geometry Nodes to design a fully customizable planet with a small looping animation of an astronaut floating in space. The goal of the assignment was to explore procedural workflows and experiment with creating motion through node-based systems. The project helped me understand how to build flexible, reusable assets while learning more about animation and shading in Blender.
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